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Wardens of the Rift - Steam Game

Wardens of the Rift - Steam Game

Unreal Engine Game Solo Project

A roguelike, tower defence deck-builder game.

Introduction

Wardens of the Rift is a 3D tower defence, tactical roguelike deck-builder, made in Unreal Engine and C++.


Check it out on Steam!!

Overview

CategoryDetails
Project Name:Wardens of the Rift
Platform:Steam (Releasing Soon)
Brief Description:A tower defence, roguelike, deck-building game built with Unreal Engine, featuring strategic and tactical decision-making, procedural terrain generation, and optimised projectile management.
Source CodePrivate Github Repo (Code snippets available upon request)

Technologies and Tools

Technical Highlights

Procedural Terrain Generator

Utilizes Perlin noise for creating dynamic maps, and Voronoi tessellation with A* pathfinding to generate paths through the maps.

Screenshot of game terrain generation Screenshot of game UI

Optimised Projectile Manager

Spawning projectiles that may only exist for seconds before being destroyed creates some overhead when constantly allocating memory for - and then destroying objects in game. This can cause lag when projectiles (such as arrows) are spawned and destroyed continuously.

Screenshots

Image of partice VFX Image of terrain generation example

Future Updates & Roadmap


This project is unfinished as of yet, and I look forward to sharing future updates as I approach release!