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Wardens of the Rift

Wardens of the Rift

Unreal EngineGameSolo Project

A roguelike, tower defence deck-builder game.

The idea

Wardens of the Rift is my long-running solo game project: a 3D tower-defence roguelike deck-builder made in Unreal Engine and C++.

It combines the satisfaction of building a defence with the improvisation of a card game. Each run asks the player to shape a route through procedural terrain, then assemble towers and spells that can survive it. The game has a page on Steam.

Overview

Category Details
Project Name: Wardens of the Rift
Platform: PC / Steam
Focus: Deck-building strategy, procedural terrain generation, and large-scale projectile simulation
Source: Private repository

Built with

Technical Highlights

Procedural Terrain Generator

The map generator combines Perlin noise, Voronoi tessellation, and A* pathfinding to create terrain and route enemies through it.

Screenshot of game terrain generation Screenshot of game UI

Optimised Projectile Manager

Repeatedly creating and destroying short-lived projectiles adds unnecessary overhead, especially when many towers are firing at once. I built a central manager to simulate large numbers of projectiles efficiently while keeping the tower code simple.

Screenshots

Particle effects during combat Image of terrain generation example

What I’m exploring

The project is a place for me to keep experimenting with procedural maps, unusual card interactions, enemy abilities, and readable combat at tower-defence scale. I’ll update this page as those systems take shape.