
Vis Viva - GMTK Game Jam 2024
Unreal Engine Game Game Jam Submission Team Project
A small game made for the GMTK Game Jam 2024.
Introduction
Vis Viva is a small, physics-based, puzzle game, about using gravity to progress. Made for the GMTK Game Jam 2024.
I acted as the Lead Programmer on a team of 7, including a game designer, 2 programmers, 2 artists, a music composer, and a sound designer.
Check it out on itch.io!!
Description
A first-person puzzle game where the player can control the size of celestial objects (the planet, moon, and sun) to control gravity, the tide, and the temperature to solve puzzles.
- Changing the Planet size changes gravity.
- Jump height can be increased by lowering gravity.
- Weight actuated pressure plates can be activated by increasing gravity.
- Changing the Sun size freezes or melts ice in the level.
- Ice walls can be melted to gain access to new areas.
- Water can be frozen to create a platform at the water height to access new areas.
- Changing the Moon size raises or lowers water levels.
- Water levels can be raised or lowered, and then frozen to create platforms at different levels.
Technologies and Tools
-
Game Engine & Programming:
- Unreal Engine
- C++
- Jetbrains Rider
-
Art & Asset Creation:
- Blender
-
Design:
- Figma (for UI and design prototyping)
-
Project Management & Communication:
- Jira (for planning and management)
- Discord